Latest YouTube Video

Saturday, February 1, 2025

A Kenyan school embraces VR for enhanced learning - YouTube

Students at Nexa International School in Kenya's Kiambu county are stepping beyond textbooks and into immersive experiences with virtual reality.

source https://www.youtube.com/watch?v=h93-p2WKGBQ

Friday, January 31, 2025

Thursday, January 30, 2025

Wednesday, January 29, 2025

Tuesday, January 28, 2025

Haptikos Unveils Low-Cost Hand Exoskeleton for XR Haptics - Auganix.org

... virtual and augmented reality (VR/AR) apps and use cases. Haptikos Exoskeleton. According to Haptikos, its exoskeleton prototype makes it possible ...

source https://www.auganix.org/xr-news-haptikos-emerges-from-stealth-with-e2-6m-and-debuts-xr-hand-exoskeleton/

Virtual reality: the how, the what, the when (Part1) - MSN

Jon and Leo discuss the upcoming release of the new Oculus Rift and HTC Vive. This is the first of a short 2 part series.

source https://www.msn.com/en-us/entertainment/gaming/virtual-reality-the-how-the-what-the-when-part1/vi-AA1xXwQu

Anxiety Disorders and Attentional Biases | Nature Research Intelligence

In a more specific application, a pilot study examined the use of virtual reality exposure therapy (VRET) augmented with attention guidance training ...

source https://www.nature.com/research-intelligence/anxiety-disorders-and-attentional-biases

Akashaverse Improves Accessibility for Events, E-commerce, and Religious Tourism Using Web3

Akashaverse plans to utilise virtual reality (VR), augmented reality ... Having purchased land in The Sandbox, a decentralised gaming virtual world ...

source https://thefintechtimes.com/akashaverse-improves-accessibility-for-events-e-commerce-and-religious-tourism-using-web3/

Monday, January 27, 2025

Improvements in Patients with Vestibular Disorders by Using Virtual Reality

This paper aims to investigate the potential benefits of using Virtual Reality (VR) for improving vestibular disorders, including central ...

source https://www.springerprofessional.de/en/improvements-in-patients-with-vestibular-disorders-by-using-virt/27634244

Location-Based VR Entertainment Market Set to Soar at 27.1% CAGR, Reaching US$ 42.86 ...

Demand for location-based virtual reality (LBVR) entertainment is experiencing unprecedented growth, driven by its diverse applications across several ...

source https://tech.einnews.com/amp/pr_news/780573703/location-based-vr-entertainment-market-set-to-soar-at-27-1-cagr-reaching-us-42-86-billion-by-2034

E-Learning Market in UK to Grow by USD 12.66 Billion (2025-2029), Academic Sector ...

Virtual Reality and Augmented Reality are transforming training programs, providing and engaging experiences. Classroom training is being ...

source https://www.easternprogress.com/e-learning-market-in-uk-to-grow-by-usd-12-66-billion-2025-2029-academic/article_8d3ccd7b-8cd1-518c-8a99-e3b0e36b0a49.html