This paper describes a detailed cognitive structure with related processes. The system is modelled on the human brain, where pattern creation and activation would be automatic and distributed, and the information can flow seamlessly between the main constructs. It also suggests methods for carrying out those processes. The main purpose of this paper is to reaffirm earlier research on different knowledge-based and experience-based clustering techniques. The overall architecture has stayed essentially the same and so it is the localised processes or smaller details that have been updated. For example, a counting mechanism is used slightly differently, to measure a level of 'cohesion' instead of a 'correct' classification, over pattern instances. The Concept Trees structure can perform more than one type of role and the introduction of features has further enhanced the architecture. Energy is again a consideration and there is also other new information and theory. While an earlier paper defined three levels of functional requirement, this paper re-defines the levels in a more human vernacular, with higher-level goals described in terms of action-result pairs.
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