After years of hype and hope, Virtual Reality had finally found its niche: entertainment “experiences”. The headsets and haptic-feedback suits which ...
source https://www.google.com/url?rct=j&sa=t&url=https://www.telegraph.co.uk/technology/2020/03/25/coronavirus-offering-virtual-reality-second-life/&ct=ga&cd=CAIyGjg5NjVlMGM0YzM3ZjhiODc6Y29tOmVuOlVT&usg=AFQjCNH-Y59anT6WSoB7NnZ63KhptvirPQ
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