Virtual reality rhythm game BeatSaber, for example, registered more than two million copies sold in May 2020. VR, AR, and MR. Nonetheless, preventing ...
source https://www.google.com/url?rct=j&sa=t&url=https://www.esportznetwork.com/the-popularity-of-extended-reality-for-virtual-sports-rises/&ct=ga&cd=CAIyGjg5NjVlMGM0YzM3ZjhiODc6Y29tOmVuOlVT&usg=AFQjCNEqo6vpUBu17cE7GT8o2Zx2NKnQ8A
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