... into two virtual platforms; a desktop version for broad student access, including remote learning, and a virtual reality version for immersive learning.
source https://www.google.com/url?rct=j&sa=t&url=https://news.psu.edu/story/628062/2020/08/11/academics/2019-20-teaching-and-learning-technology-faculty-fellows-project&ct=ga&cd=CAIyGjg5NjVlMGM0YzM3ZjhiODc6Y29tOmVuOlVT&usg=AFQjCNHcdCgwdAB0oZo0UTNyp158kvqmaA
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