Most avatars used in virtual reality today are more cartoon than human, largely as a way to avoid the 'uncanny valley' problem—where more 'realistic' ...
source https://www.google.com/url?rct=j&sa=t&url=https://www.roadtovr.com/facebook-reality-labs-modular-codec-avatar-research-goofy-face-vr/&ct=ga&cd=CAIyGjg5NjVlMGM0YzM3ZjhiODc6Y29tOmVuOlVT&usg=AFQjCNED_jpOzcqfyjJShl7g9xW3p1qOiA
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