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Monday, October 26, 2020

Time‐Warped Foveated Rendering for Virtual Reality Headsets

Abstract Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to ...

source https://www.google.com/url?rct=j&sa=t&url=https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.14176%3Faf%3DR&ct=ga&cd=CAIyGjg5NjVlMGM0YzM3ZjhiODc6Y29tOmVuOlVT&usg=AFQjCNEaYWFoQwisVHUfI6cmUtOzMSLI2Q

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