IEEE Virtual Reality 2016 ... Computer graphics techniques for VR/AR/MR; Virtual humans and avatars; Multi‐user and distributed VR/AR/MR; VR ...
source https://www.google.com/url?rct=j&sa=t&url=https://ieeevr.org/2016/index.html&ct=ga&cd=CAIyGjg5NjVlMGM0YzM3ZjhiODc6Y29tOmVuOlVT&usg=AFQjCNGQcA7H4EIbfQKqDIa03om8x4DawQ
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