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Thursday, March 3, 2016

Deep Reinforcement Learning from Self-Play in Imperfect-Information Games. (arXiv:1603.01121v1 [cs.LG])

Many real-world applications can be described as large-scale games of imperfect information. To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the domain. In this paper we introduce the first scalable end-to-end approach to learning approximate Nash equilibria without any prior knowledge. Our method combines fictitious self-play with deep reinforcement learning. When applied to Leduc poker, Neural Fictitious Self-Play (NFSP) approached a Nash equilibrium, whereas common reinforcement learning methods diverged. In Limit Texas Holdem, a poker game of real-world scale, NFSP learnt a competitive strategy that approached the performance of human experts and state-of-the-art methods.

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